pub fn layout_kamada_kawai_3d(
graph: &Graph,
weights: Option<&[f64]>,
params: &KkParams3d,
bounds: Option<&KkBounds3d>,
) -> IgraphResult<Vec<[f64; 3]>>Expand description
Compute 3D Kamada-Kawai layout.
Three-dimensional variant; same algorithm but solves a 3×3 system per iteration using Cramer’s rule.
§Examples
use rust_igraph::{Graph, layout_kamada_kawai_3d, KkParams3d};
let mut g = Graph::with_vertices(4);
g.add_edge(0, 1).unwrap();
g.add_edge(1, 2).unwrap();
g.add_edge(2, 3).unwrap();
g.add_edge(3, 0).unwrap();
let params = KkParams3d::default_for(4);
let pos = layout_kamada_kawai_3d(&g, None, ¶ms, None).unwrap();
assert_eq!(pos.len(), 4);
assert_eq!(pos[0].len(), 3); // x, y, z