pub fn layout_lgl(
graph: &Graph,
params: &LglParams,
) -> IgraphResult<Vec<[f64; 2]>>Expand description
Compute the Large Graph Layout (LGL).
Places vertices using BFS layering from a root vertex followed by Fruchterman-Reingold style force-directed refinement with grid-based repulsion acceleration.
§Arguments
graph— input graph (treated as undirected).params— algorithm parameters (all have sensible defaults).
Returns [x, y] positions for each vertex.
§Errors
Returns InvalidArgument if root is out of range or if the graph
is empty.
§Examples
use rust_igraph::{Graph, layout_lgl, LglParams};
let mut g = Graph::with_vertices(6);
g.add_edge(0, 1).unwrap();
g.add_edge(1, 2).unwrap();
g.add_edge(2, 3).unwrap();
g.add_edge(3, 4).unwrap();
g.add_edge(4, 5).unwrap();
let params = LglParams::default();
let pos = layout_lgl(&g, ¶ms).unwrap();
assert_eq!(pos.len(), 6);
assert!(pos.iter().all(|p| p[0].is_finite() && p[1].is_finite()));